Balanced economy targets
Jobs, shop, and sinks tuned to keep money meaningful.
Grinding stays rewarding without runaway inflation. Trading, auctioning, and ranking all stay valuable.
Job earnings
Early: 2–4k/hr • Mid: 5–8k/hr • Late optimized: 10–15k/hr max.
Shop pricing
Prices stay 4–6× job payouts so grinding and buying both make sense.
Money sinks
Rank costs, auction fees, claim block spend, repairs, and rare items pull money out.
Anti-inflation levers
Add progressive tax, higher repair fees, or cosmetic sinks if inflation rises later.