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Balanced economy targets

Jobs, shop, and sinks tuned to keep money meaningful.

Grinding stays rewarding without runaway inflation. Trading, auctioning, and ranking all stay valuable.

Job earnings

Early: 2–4k/hr • Mid: 5–8k/hr • Late optimized: 10–15k/hr max.

Shop pricing

Prices stay 4–6× job payouts so grinding and buying both make sense.

Money sinks

Rank costs, auction fees, claim block spend, repairs, and rare items pull money out.

Anti-inflation levers

Add progressive tax, higher repair fees, or cosmetic sinks if inflation rises later.